This work was part of an internship at Philips Research, supervised by Elise van den Hoven, Gerard Hollemans and Tom Bergmans
Weathergods is a digital tabletop game. It uses tangible play pieces and thereby marries both the advantages of traditional board games and computer games. Weathergods was developed to study the differences between different types of tangible play pieces.
In the Weathergods game, tangible play pieces have been combined with the dynamic multimedia aspects of digital tabletops. The Weathergods' tangible play pieces are either iconic (physically representing the association with the digital information) or symbolic (not representing this association). The result is a hybrid game which uses the advantages of both traditional board games and computer games. This game has been used to explore the differences between the two versions of play pieces.
Bakker, S., Vorstenbosch, D., Van den Hoven, E., Hollemans, G., and Bergman, T. (2007). Tangible interaction in tabletop games: studying iconic and symbolic play pieces. In Proceedings of the ACE'07 Conference on Advances in Computer Entertainment Technology, pp. 163-170. Access online
Bakker, S., Vorstenbosch, D., Hoven, E. van den, Hollemans, G., and Bergman, T. (2007). Weathergods: tangible interaction in a digital tabletop game. In Proceedings of the TEI'07 Conference on Tangible and Embedded Interaction, pp. 151-152. Access online
Bakker, S., Vorstenbosch, D., Hoven, E. van den, Hollemans, G., and Bergman, T. (2007). Interactive tangible objects as play pieces in a digital tabletop game. In Proceedings of the PerGames'07 Symposium on Pervasive Gaming Applications.